Arelite Core bridges the gap between traditional and modern JRPGs, bringing new concepts to tried and true designs and presented with high-definition retro inspired graphics.
Arelite, a legendary metal believed to have a connection with the world of the dead itself. Long sought by blacksmiths to fashion weapons of the greatest caliber, arelite eventually faded away from the world, becoming only a myth passed down from generation to generation.
Follow the adventures of Karden, a blacksmith on the path to mastering his craft, forced to take a stand against Talameq, an ageless entity bent on devouring the world. Journey across the world and find allies in your fight against darkness while fending off Talameq's disciples.
The world awaits, are you ready to forge your legacy?
Download the complete press kit package for high resolution images and a handy listing of the available information. Download
Story driven gameplay, leading the player through an epic journey across the world and beyond
Memorable characters, both friends and foe developed as your journey forward, making each encounter more personal
Dynamic battle system, inspired by traditional JRPGs but with novel concepts such as a stun meter, special moves through the blitz meter and customizable character attributes
Forge stronger and unique weapons for your party by collecting ore
Fully animated monsters, making each encounter feel more alive
A plethora of secrets, with collectables to gather, secret bosses to fight and the famous developer room to discover
Completely custom game engine, with advanced interaction and visual effects
Colosseum mode, to face new challenges with predetermined or custom skirmishes
And so much more
Dragon Slumber was founded in early 2013 to work on Arelite Core. The company is composed of a single member, Kevin Giguère, who fills in most of the roles necessary for proper game creation, from writing and design, to programming, to production and marketing. Further work such as visuals and music composition is done contractually.
Our mission is simple: provide the deep and complete gaming experiences through storytelling and novel gameplay, without compromising quality. We prefer to produce complete games rather than episodic experiences, and we strive to fill them with content, rather than forcing redundant grinding. And rather than telling the players how to enjoy our games, we let them tell us what they would like to see.
Reveal trailer, released in November 2014: Download
These are only a selected sample of the screenshots. All screenshots are available in high resolution in the press kit package. Download
These are only a selected sample of the concept art and illustations. All concept art and illustrations are available in a zip in a higher resolution. Download
All logos are available in a zip in a higher resolution in the press kit package. Download
For further inqueries, please contact Kevin Giguère:
Mail: kevin@dragonslumber.com
Phone: Available upon request